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JohnKentFX

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A member registered Aug 06, 2020

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Similar issue for us, the uploader failed mid upload and when we went back the button was gone. What should we do?

That's so cool! Thanks so much, I'll give this a try shortly. 

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In our case that would be hundreds of geometry nodes, I imagine we need a different approach. I was looking into using instances instead but I'm not sure if each instance gets it's own independent transforms or if they show up as a group with a single central transform to all instances. 

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Hi Bronson,

Thanks for joining us!
I was looking through the Engine / Unity docs and it lists the use of groups as a means of creating multiple game objects from geometry produced by n HDA. We got this to work but in doing so the game objects all have an origin of 0,0,0 but their pivot seems to be in the correct location. Is there a flag / attribute we can use to tell unity that the pivot we see in unity is the location in worldspace location of the gameobject?


Hey I have a question!

When creating geometry in Unity, Houdini Digital Assets can separate geo by group names so unity recognizes each one as a separate object.
Under asset options you can check "Separate by groups".  This unfortunately sets each object's transform as 0.0.0. 

Assuming we know the position and rotations of each object in houdini, How can we tell Unity what the world transforms of each group/object?

Attempts to add "Brentbrw #1579" fail due to capitalization errors, can you let me know if theres a typo or if discord is just being a troll?

I'm actually in the complete opposite side but same boat. I'm a 10 year veteran of Houdini and comfortable with the engine tools but I am not a game programmer. 

Similarly looking for others.  Perhaps we put together the ragtag team?